Makes a single animation work on multiple control nodes.
This is useful to avoid duplicating the same animation setup multiple times. Create a Copy node as a child of the animation you want to duplicate.
Internally, this simply duplicates the parent ProtonControlAnimation
node as many times as there are extra targets.
Note: If the trigger_source
is not set, or if the animation is started through direct event connection,
all the animation copies will be triggered by the same source.
If you want the copies to be independent, the target and trigger_source must be the same, then the copy node
will be able to automatically update the duplicates with the right source.
See 03_copies.tscn
and 04_copies_with_the_same_event_source.tscn
for examples.
ProtonControlAnimation
node is duplicated for each of these nodes.